![]() ![]() The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. Best ship class for hitting force fields and the final AI command stations.įires powerful, long-range missiles, but has a very slow reload time. In this, Fighters beat Bombers beats Missile Frigates beats Fighters: The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See here for more details.) Numerous and cheap to make, you start with the Fighter, Bomber, Missile Frigate, and an additional bonus ship type for each homeworld you start with. Fleet ships will form the backbone of your fleet.
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